Hoodgail Benjamin
Hoodgail
@Hoodgail
EST. 2015 — NEW JERSEY, USA

HOODGAILBENJAMIN

Full-Stack Developer &Systems Architect
10+Years
5.6K+Commits
3Shipped Games
SELFTAUGHT
← scroll to see the work

ABOUTthe builder

Hoodgail Benjamin
building engines since '15 →

Full-stack developer with 10+ years of programming experience delivering high-performance applications. Expert in real-time systems, WebGL-based game engines, and scalable backend architectures.

Self-taught foundation combined with formal CS education. I specialize in building complex systems from the ground up—multiplayer game infrastructure, 3D rendering engines, and distributed applications. Strong background in reverse engineering, protocol analysis, and security-conscious development.

— Founder of Lumina Entertainment. Currently shipping games that run at 60fps in a browser tab.

WORKHISTORY( the receipts )

Founder & Lead Developer

Lumina Entertainment2021 - PresentRemote
  • Founded and lead development studio focused on browser-based gaming and game engine technology
  • Architected Lumina Engine, a command-based 3D game engine comparable in scope to Unity/Unreal for web
  • Built Sicar.io, a browser-based multiplayer FPS with server-authoritative architecture
  • Implemented node-based visual scripting, real-time GLSL material editing, and multi-format asset pipelines
TypeScriptWebGLGLSLSvelteKitThree.jsuWebSocketsPostgreSQLDocker

Full-Stack Developer

Arbiter Design, LLC2025 - PresentRemote
  • Core developer on Avero, a browser-based competitive 3v3v3 movement shooter
  • Implement high-performance 3D rendering and physics achieving 60+ FPS
  • Develop fluid movement systems: wall-running, sliding, real-time dimension-hopping
Three.jsWebGLTypeScriptWebSockets

Full Stack Engineer

Vita HealthJan 2024 - PresentRemote
  • Lead development of an AI-powered health product scanner mobile application
  • Architect full-stack infrastructure including data analysis pipelines and backend services
  • Integrate AI/ML models for personalized health recommendations via barcode scanning
React NativeNode.jsAI/MLREST APIs

Full Stack Developer

NyFluxJan 2024 - PresentNew York & New Jersey
  • Develop full-stack applications using Next.js with SSR and API routes
  • Design database schemas using PostgreSQL and MongoDB for high-traffic workloads
  • Deploy and manage cloud infrastructure on Microsoft Azure
Next.jsPostgreSQLMongoDBAzure

Full Stack Engineer

Infora.io2023 - 2024Remote
  • Developed blockchain-integrated applications using React.js and Solana
  • Implemented secure authentication and authorization for decentralized systems
  • Optimized smart contract interactions and ensured data integrity across distributed ledgers
React.jsSolanaBlockchainWeb3

Full-Stack Developer

VexxusArts2021 - 2025Remote
  • Contributed to high-traffic .io games: Diep.io, Mope.io, Senpa.io
  • Specialized in game engine development using PixiJS, Phaser, BabylonJS, and Three.js
  • Optimized rendering and implemented real-time multiplayer for millions of users
PixiJSPhaserBabylonJSThree.jsWebSockets

Frontend Developer

Yendis Entertainment (Krunker.io)2018 - 2020Florida, USA
  • Contributed to Krunker.io, a browser-based FPS with millions of active players
  • Implemented UI/UX enhancements and resolved critical bugs improving stability
  • Designed custom 3D models and weapon skins
JavaScriptWebGL3D ModelingGame Dev

SHIPPEDGAMES( playable right now )

SICAR.IO - AAA Browser FPS
SICAR.IO - AAA Browser FPS

SICAR.IO

AAA browser FPS with tactical gunplay, realistic mechanics, and competitive multiplayer. Console-quality action — zero downloads required. Players worldwide experience high-fidelity gaming without hardware barriers, making AAA gaming accessible to anyone with a browser.

WebGLThree.jsTypeScriptuWebSocketsPostgreSQL
CubeShot.io - Browser FPS
CubeShot.io - Browser FPS

CubeShot.io

Objective-based 3D first-person shooter with fast-paced matches and intense combat. Play instantly in your browser — no installs, no waiting. Over 10M+ players have jumped into matches, enjoying competitive FPS gaming without the friction of downloads or system requirements.

Three.jsWebGLMultiplayerPixiJS
Tunk.gg - Multiplayer Tank Arena
Tunk.gg - Multiplayer Tank Arena

Tunk.gg

Fast multiplayer tank arena. Battle, evolve, and dominate the map with friends in real-time browser combat. Players connect instantly for quick, engaging sessions — perfect for gaming with friends without the overhead of installing or updating software.

TypeScriptWebSocketsCanvasNode.js

NOTABLEprojects

Lumina Engine

A complete command-based 3D game engine for web platforms, empowering creators to build browser games without engine licensing costs or native dependencies. Node-based visual scripting, GLSL material editing, and multi-format asset pipelines (GLTF, OBJ, FBX) with Google Drive and Git integrations.

TypeScriptWebGLGLSLSvelteKitGLTFGit

Morphia

High-performance data serialization library that cuts multiplayer bandwidth by up to 70%. Game developers using Morphia deliver smoother real-time experiences to players on slower connections, making online gaming more accessible globally.

TypeScriptAlgorithmsData Structures

Watchlist PWA

Full-stack Progressive Web App for tracking, streaming, and reading media. Users organize their entire entertainment library in one place — movies, TV, anime, and manga — with offline support for commutes and areas with spotty connectivity.

SvelteKitPostgreSQLREST APIsService Workers

LUMINAENGINE( built from scratch )

Texture Painting
Texture Painting

Texture Painter — layers, masks, and atlas management

Animation System

Procedural walk animation & runtime camo skin system

Plugin System
Plugin System

CubeShot map editor plugin — creating game maps for CubeShot.io directly inside Lumina's engine

COMPONENTSof the engine

Node Editor

Node Editor

Build complex behaviors and visual effects with drag-and-drop node graphs. Create procedural systems, shader logic, and dynamic interactions without writing code.

Material Editor

Material Editor

Adjust material parameters, swap textures, and preview changes in real-time. Full PBR support with live viewport feedback.

File System

File System

Browse, organize, and manage project assets with a structured file explorer. Import from local folders, zip archives, or cloud storage.

Scene Hierarchy

Scene Hierarchy

Manage objects, groups, and layers in a tree view. Reparent, reorder, and organize scene elements with drag-and-drop.

DEVLOGS( behind the scenes )

AI Combat System - 6-Bot Free-for-All
2024-11

Testing the AI combat system in Sicar.io with a 6-bot free-for-all. Each bot handles its own pathfinding, target acquisition, and state management across multiple levels. Real-time decision-making: patrol modes shifting to chase and attack states, navigation through 3D space, and combat resolution.

Watch full video
#sicar#gameAI#pathfinding#statemachine#webgl
Sicar.io - First Alpha Gameplay
2024-04

First alpha gameplay of Sicar.io — a fast-paced, skill-based FPS that runs entirely in the browser. Core mechanics and feel showcase.

Watch full video
#sicar#fps#alpha#gameplay#browsergame
IK-Driven Player Rig - Reload + Run
2025-01-11

Two animations—reload and run—playing simultaneously without breaking. Solved with an inverse kinematics chain so hands stay aligned with the weapon regardless of body movement. Inspired by DayZ and Tarkov.

#lumina#ik#animation#playerrig#firstperson
Grass Generation
2025-05-12

Added procedural grass generation to the Lumina Engine. Real-time rendering with wind simulation and LOD.

#grass#rendering#procedural#engine
Rain Showcase
2025-01-08

Volumetric rain particle system with splash effects and surface wetness in the Lumina Engine.

#rain#particles#atmosphere#engine
Dynamic Day/Night Cycle
2025-02-04

Dynamic day/night time cycle system with real-time lighting transitions, sky color interpolation, and shadow updates.

#daynight#lighting#cycle#engine
First Person Movement Gameplay
First Person Movement Gameplay
2024-04-11

A devlog of the first person movement gameplay for the game Sicar. Physics-based movement with momentum, air control, and responsive input.

#sicar#physics#optimization#movement#devlog

TECHNICALARSENAL( the full stack )

Languages

  • TypeScript / JavaScript
  • Python
  • GLSL
  • SQL
<- the native tongues

Frontend

  • React / React Native
  • Next.js / SvelteKit
  • WebGL / Three.js
  • PixiJS / BabylonJS
where the magic happens ^

Backend

  • Node.js / Express
  • uWebSockets / WebSockets
  • Server-Sent Events
  • REST APIs
the backbone;

Data

  • PostgreSQL
  • MongoDB
  • Prisma ORM
  • Redis
where state lives

DevOps

  • Azure
  • Docker
  • CI/CD Pipelines
  • Containerization
ship it ->

Specialized

  • Game Engine Dev
  • Real-time Multiplayer
  • Blockchain / Solana
  • Reverse Engineering
the weird stuff I love

CREDITS&thanks

Personal Thanks

To my parents— for the opportunities, the unwavering support, and being an endless source of inspiration and motivation. Everything I've built started with the foundation you gave me.

This portfolio, and every line of code behind it, is dedicated to you.

“Good artists copy, great artists steal” — but the best artists acknowledge their sources.

GET INTOUCH

Got a project that needs high-performance engineering?
Let's build something that runs buttery smooth.

* 5,624+ GitHub contributions and counting.
Available for freelance, contracts, and interesting collaborations.